Ghostwire: Tokyo first impressions: Exploring the haunted streets

What do you think that that Ghostwire: Tokyo is? Do ? Neither did I. Truthfully, after their E3 announcement several years ago, all I knew of the sport was that folks in Japan disappeared and our fundamental guy walks around with a wicked smoky birthmark on his face. Tango Gameworks and Bethesda were nice enough to send a little bit of the sport our way so we are able to get a feel for what Ghostwire: Tokyo is and I even have to let you know, it’s nothing like what I expected.

So we all know by the trailer that our fundamental man, Akito is fighting all types of Japanese folklore baddies after they take over the town with the assistance of his spiritual hitchhiker KK and after starting the sport we discover that this was all began by a man in a seriously cool Hannya mask. Hannya Mask also kidnaps Akito’s sister (for REASONS) Mari, starting our protagonist on a seek for family. The hero looking for their lost family is a reasonably standard trope. Hell, we just saw it in Dying Light 2 Stay Human and KIND OF in Horizon: Forbidden West. If the story isn’t going to make Ghostwire: Tokyo stand out, it’s going to must be the meat and potatoes of this game: the graphics and the mechanics.

Town looks great…I mean REALLY great. I did a bit Google Earthing and decided to see how close the sport actually looks to the nighttime map and it’s spot on. My husband comes from an Asian city similarly set as much as Tokyo with the large lights, tall buildings and shadowy alleyways that typically have a restaurant hidden with food so good it might bring a tear to your eye. The moral here is that he took one have a look at the Shibuya skyline and he missed home. THAT’S good environmental graphics. The people seem a bit more unsettling within the mouth area but teeth and hair are a few of the hardest things to animate. Show me a game with incredible hair and teeth and I’ll show you The Last of Us.

The movement feels a bit intense at first. It’s first person, so if you have got motion sickness, you might need to lower that sensitivity or take a Dramamine before playing. Nevertheless, comparative to my experiences with games like The Outer Worlds (which I am keen on), I can play Ghostwire: Tokyo quite a bit longer without that nauseous feeling creeping up on me. I might say that’s a great sign. The combat system feels really smooth. I like that there doesn’t appear to be any gore and blood and guts are replaced with flashy lights and colours. SO FLASHY! The haptic feedback on the Dualshock seems pretty engaged which is a giant of a surprise. Most games don’t make the most of the present gen controllers, so it’s pretty refreshing.

I got to play Chapter 1 and a couple of but I actually don’t need to smash the experience because exploring and discovering, I’ll argue, is the perfect a part of a video game. HOWEVER, your very first mission on this mad, mad, mad world that Hannya Mask has created is to go find your sister. Cool. Your sis is within the hospital which by itself is inherently creepy. The primary mission is all the time the training mission, so I didn’t expect too many enemies. I expected loads of exposition and getting a feel for the movement and combat styles. What I didn’t expect was just how creepy this game is. I assume that’s on me because why wouldn’t a game about spirits and demons be creepy? But Tango should have learned some reality bending tricks from Layers of Fear because this hospital shall be your next nightmare setting. Just sayin’.

It might appear to me that Ghostwire: Tokyo pulled a Chiefs on the Super Bowl move and saved all of it right until release time after which BAM: creepy atmosphere, smooth mechanics and exquisite graphics. I do know there shall be an update that may improve some settings that doesn’t lay out some instructions because it should but truly, I never had any issues determining what to do. The sport doesn’t seem hard, it just seems very atmospheric.

For those who like early 2000’s Japanese horror, then I believe you’ll dig this game quite a bit. For those who liked Doom Everlasting’s combat, you will likely like Ghostwire: Tokyo. For those who like just meandering around Japan at night in an empty city, stealing food left on tables and petting dogs, then you definately will really like this game. I can’t wait to dig in additional and really explore the haunted streets of Shibuya. Pre-order your copy before its release on March twenty fifth!

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